Drop-verse Faction Intro: Resistance
ARE YOU READY TO DIE HISTORIC ON THE FURY ROAD?!
When we talk about the Resistance, we’re not really talking about a single unified faction. The Resistance is just a term for all the various non-UCM, non-PHR fighting groups that are found all over the Drop-verse. The most common variety is the survivors on Earth and the Cradle Worlds. For the last 160+ years, they’ve been eeking out an existence in Scourge occupied territory. They’ve either gone underground, holed up in a remote area, or just stayed off the radar somehow. These groups have had to live with the intense terror of the omni-present Scourge for as long as they can remember. These factions vary wildly from location to location. Some Resistance groups don’t get along with each other at all. While there are plenty of good ol’ fashioned freedom fighters, there are just as many petty tyrants more concerned with their own little bit of power than fighting, much less defeating, the Scourge.
AA technicals, straight out of Gorkamorka
Watch out for the school bus
On the tabletop, Resistance is the most wonderful hot mess you can imagine. It’s a faction held together by duct tape, rusted weapons, and probably more than a little bit of insanity. Seriously, they’re fighting alien hovercraft from pick up trucks. You gotta be nuts to do that. The defining feature of the Resistance is just the sheer chaos and customizability of their fleets and armies. No two Resistance cells are alike, and neither should your collections. You will have heavily armed, top-of-the-line old Earth cruisers right next to settler ships, and mole people drill-transports supported by heavy tanks. That dichotomy is at the heart of what makes the Resistance so stupidly fun to see on the tabletop. They make no sense, but you’ll love every second of it.
In space, the Resistance mainly represents Kalium and the Vega Scrap Fleet. However, there are plenty of opportunities for you to make up your own background. The defining trait of Resistance fleets is customizability. Unlike other factions, who have defined classes with specified weapon loadouts, the Resistance can mix and match weapons and systems as they see fit. Right now it’s a bit of a mess of balance, with some choices being pretty obviously superior to others. Still, the bones are there for a very cool mechanic that is perfect for the type of player the Resistance is likely to attract. For example, it’s hard to see a reason to take a regular frigate when a heavy frigate gains ablative armor and more hardpoints for just a 7 point investment. That said, it is probably just a balance pass away from being a total blast.
These are the seven ships you get in the starter
And so are these. That's how customizable this faction is.
We hope you enjoyed our introduction to the Resistance and will join us on the Fury Road soon. If you have questions, feel free to jump into the Blissfully Ignorant Gaming Discord at https://discord.gg/77EQzSF. We’ll do our best to answer your questions there. Thanks for stopping by!