On the ground, UCM relies a bit more on raw numbers. Their tanks are cheap and specialized. The Sabre in particular is a solid reflection of the UCM as a whole. It has a solid survivability, a decent weapon designed to engage other armor, and you can spam the hell out of them if you want. Its job is to provide a solid front around which your other units can operate. The same chassis is used for the Rapier, whose role is similar, but directed mainly at securing the nearby airspace with potent anti-air. From there, UCM has a huge bag of nasty tools, such as hunter-killers in the form of Broadswords and Scimitars, or brutal airpower in the Seraphim bomber or Archangel interceptor. Where UCM is a bit lacking is infantry. Their basic infantry are badly outclassed by just about everything else. Their Hazard Suits, while solid, aren’t going to hold up against the more elite units of over factions. Praetorian Spec-Ops are able to dish out damage with the best, but they can melt quickly when defending. The best solution is often to just flood the field with lots of cheap infantry if you absolutely must hold an objective. UCM makes up for their infantry weaknesses with easy access to flame units and artillery. The typical UCM response to dug-in infantry is to burn them out. Katanas with their flame weapon are a standard unit, so you can bring them in droves. If that fails, level the building. Gladius tanks equipped with Quake Mortars can level a block in an instant.